2009
06.28

As I stated before, the Nintendo is releasing a feature that will allow the game to play itself to get you through the hard parts.  I stated before that I didn’t like it.  I also stated that I didn’t like most games on the Wii because they felt too gimicky.  I’ve always believe that the with the Wii, they weren’t trying to make good games, they were trying to make games that were easy and anybody could play.  Now, I’m not saying that it’s a bad thing, to want everybody to want your product, but there is a limit to what you can do.

“What’s wrong with giving players a little boost through a situation that might otherwise put them off the game entirely? And since Nintendo’s championed accessibility by lowering the barrier to entry just a little bit, wouldn’t lowering it just a little bit more with Miyamoto’s system be a good thing?

Bigger audiences finishing more games is certainly a worthy goal, and Nintendo has shown that accessibility is the servant of engagement. History has rarely — if ever — dared to disprove the wisdom of Miyamoto’s foresight.

History has also never disproven, however, the principle that any medium and any message degrades the wider an audience it must reach. Art was never served by generalization, nor language by addressing all denominators. Entertainment for the masses ultimately becomes empty.

There must exist an absolute point beyond which greater accessibility means less engagement. Making a game so easy it can play itself for you at the push of a button just might be that point.”  Via Gamesetwatch

It’s like the old saying, you can blease some of the people all of the time, or all of the people some of the time, but you can’t please all of the people all of the time.  And that is what Nintendo is trying to do.

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

No Comment.

Add Your Comment